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Gamecamp

  • May. 4th, 2008 at 12:21 AM
Tea-drinker par excellence
Today was an excellent day. [info]spencerpine, [info]simonjrogers and I all toddled off to a trendy part of Shoreditch for Gamecamp. This was an event organised by the Guardian IT correspondent and sponsored by various large computer game companies (Sony provided the venue). There were about 100 of us, computer game creators, journalists and roleplayers, all with interests in games, brought together to discuss, well, whatever we wanted.

From 11 in the morning to 6 in the evening, 45 minute slots were available for people to do pretty much whatever they wanted. So between getting my best ever score on Wii bowling (265) and eating brownies, I hosted a talk on morality in gaming, played Poison'd with Graham, attended Simon's eye-opener for the console gamers, proving that there was life beyond D&D in the tabletop world and saw the game cut-scene dragged out behind the latrines and summarily shot. We talked about religion, women in gaming, why table top is still a long way ahead of computers and what we can bring to the party.

This was just a very small part of everything that happened, there were a good 40 or so individual eventlets with much chatting between.

I think many people were genuinely surprised to find out not just that there is such a thing as indie gaming, but that gaming didn't just disappear in the 80s. The best bit was possibly in the pub afterwards when one of the women who had played Poison'd came up to Graham, cluthching the copy of the game he'd given her and said she was off to her regular scrabble game but she's try to get them to pirates instead. Excellent!

There are some photographs here. Simon is in a few, Graham in one, James Wallis in another. Others are here and there's a round-up of the day from Bobbie, whose idea it was, here.

Comments

( 4 comments — Leave a comment )
[info]chilledchimp wrote:
May. 4th, 2008 05:23 pm (UTC)
That "women in gaming" is even an issue any more shows the woeful state of the industry, both computer games and RPGs. I'm not sure if praise is due for addressing the issue or whether a debate of this nature just continues to perpetuate the us and them (him and her?)divide while making it look like someone's bothered. I don't see any signs that the boys club mentality is on its way out of the mainstream, although indie roleplaying appears to be above childish misogyny. Waiting for the howls of protest...
[info]gbsteve wrote:
May. 5th, 2008 12:09 am (UTC)
No howls, mostly agreement, which is why it's important not to let the issue die away. I don't think anyone has any easy solutions.

I'd like to think that games are made for people whoever they are and not in such a way that alienates large sections of the population.

Not that I have an issue with niche games , I wouldn't be playing indie tabletop games if I had. But niche games are what is mostly being made at the moment, that niche being white male 12-28.
[info]gbsteve wrote:
May. 5th, 2008 12:13 am (UTC)
So what I'm thinking is, now what? Does Gamecamp change anything? And if so, what?

I certainly learned things that will help my article for GUMSHOE on moral conflicts in gaming, in particular why some people don't want them. But that's not really enough. There's an audience for our games, they just don't know we're here.
[info]undyingking wrote:
May. 5th, 2008 11:23 am (UTC)
Cool, I was wondering if anyone I knew would get involved with this. If it sparks a bit of cross-fertilization-type understanding, all to the good.
( 4 comments — Leave a comment )