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More 4e chat, I'm afraid.

I just popped over to the 4e forum (called, without a hint of irony, gleemax.com). There's a wonderfully abtruse and mathematical discussion about whether wizards do enough damage at any level to be any use. I marvel at the fact that the Monster Manual has been out three days and already we know the average saves and hit points for monsters every five levels (although not having read the books this might even be given).

The importance of MMORPGs is very much in evidence, the language has been imported wholesale and now overlies the game. Whilst this means that I have very little interest in it (apart from the maths which always interests me), I do see that it might attract more of the computer gaming crowd and 14 year old boys of all ages back into the hobby. And one day, they might discover the games that interest me.

Comments

( 3 comments — Leave a comment )
zakarntson
Jun. 10th, 2008 12:13 am (UTC)
I saw that thread, too. For some reason it made me want to play 4e even more with the only guiding decisions towards character building be, is this cool? It also makes me feel old and coot-like: The only reason I understand any of this MMO talk is from hanging out with coworkers; transporting it into tabletop gaming presently confounds me.
gbsteve
Jun. 11th, 2008 02:46 pm (UTC)
When we played davidt3001's excellent fantasy Europe campaign using 3e, it became evident, towards 6th level and higher, that choices at the start of the game where having a big effect on how much impact characters were having on the game (combat effectiveness mainly, but that's a biggie for D&D).

The danger with levels is that however cool you think you might be at the start, and my rogue undoubtedly was, you can't really tell until later on whether you've sold yourself short.

I want to be cool at all levels!

Edited at 2008-06-11 02:47 pm (UTC)
davidt3001
Jun. 10th, 2008 12:37 pm (UTC)
But, if they meet face to face, how will they pretend to be hot girls?
( 3 comments — Leave a comment )