It's your usual cute elf does some stuff, bad things happen and he has to sort it out. It's been a while since I played this kind of game. I usually still to dour PC fare like CIV or more action/platform games like Spyro.
The last computer roleplaying game that I enjoyed was Fallout 2, a rambling giant of a post-apocalyptic game. I've not seen anything to rival it since, and it was published some 10 years ago.
So how does Zelda compare? Well, it's quite nice to wave your arms about although the combat moves seem rather random and, so far, there's very little reason to do anything other than just smack things. There is a shield option later I think but I hope it improves things.
Where Zelda really falls down is on the plot. It's massively railroaded. For example, my pretty young elf friend thinks my horse is injured so she takes it to the magic pond in the dangerous forest. So I go to find her and along the way bump into some village kids who want to borrow my sword to practice fighting. I can't actually get past them without giving up my sword, even though I'm on a potential rescue mission to the forest. And when I get there, it all goes pear-shaped and I don't have my sword. This turns out to be a good thing because the bad guys just knock me out instead of killing me.
Proper tabletop tonight, spencerpine's slef-styled 'best game in the world', Bleakworlds.