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She nunned me off.

I had an excellent time this weekend at Consternation. On Friday night I ran Call of Cthulhu. It was Where Byakhees Dare from Toying with Humans. It went pretty well although I had to make major changes to the end to make it horrible - so much so that only one PC survived. I also did a LARP panel with Paula which seemed to be quite well attended. There was quite some audience participation so I think we did OK.

On Saturday morning I ran Dogs in the Vineyard. It was a fine game with some great players and much coolness. I haven't had an average game of Dogs yet which says much for the way it structures games to create conflicts that matter. I gave Fort Lemon another run out. It's a cracking scenario with many overlapping issues. I've downloaded several others to run but have always switched back at the last minute to Lemon because it's just so good. Many of the scenarios I've seen are single issue which I don't think can sustain a group for 4 hours. I could be wrong though.

In the afternoon played in karohemd's Midway City game. This is a GenCon release from the people who brought you Cartoon Action Hour. There seems to be much Dark City style strangeness to create an interesting background but I'm afraid that the scenario was not really much cop. Far too linear, not enough for several of the PCs to do and didn't really expose the weirdness in an interesting fashion. The system is quite simple (a Megatraveller variant) but has nothing that really ties it into the background. Maybe I've been spoiled by Dogs, My Life with Master or Call of Cthulhu (well, the SAN bits anyway). Ozzy persevered manfully though.

Saturday night was the quiz. My knowledge of weird ass and indie games stood me in good stead and enabled me to answer such questions as which games have the following stats: Self-Loathing (MLwM) and Greymatta (HoL). I did miss out on Sobriety (Fastlane) which shows you how much it impressed me when I played it at Origins last month. So I and two other beardy-weirdies triumphed.

That evening I was PAT-R, ace news reporter for Joy Division and making a video on the evacuation of the DEEP Project in Graham's hugely enjoyable "Will all Elder Gods report for termination" - a Paranoia LARP! I managed to get 4 or 5 people terminated with incriminating evidence before I was eaten by some eldritch, squamous and possibly fuzzy horror. Super.

Afterwards jholloway, Consternation's Mr Angry - I'm sure he'll feel more relaxed once Cork is out of the way, and I took to task Hammy who maintained that he sometimes games with no rules. After several bludgeonings with Lumpley he seemed to have got the message. Either that or just started to talking to someone else.

On Sunday I slept late having only had 4 hours each of the 2 previous nights. So no game in the morning but in the afternoon Paula and I ran Gamers' Wives. Again more great players who kept us entertained with their saucy shenanigans. Talking of which, here's one of karohemd's photos:

That's Babycham Boddington, ex-Space Girl and owner of Dragon Condoms - Quality protection for Gamers, having a rather public bust-up with David "Goldendice" Boddington, although some say it was staged for the press.

The was some excellent costumage for the game, in particular the wives, of whom I hope to have a group photograph soon and jholloway as the very sharp FIGA chairman Stig "I tried to get close to Jeanne Poulet but she nunned me off" Marters.

Consternation once again proves what a smashing little convention it is. We've already started work on Gamers' Wives II for Recombination in two years' time.


( 7 comments — Leave a comment )
Aug. 15th, 2005 03:16 pm (UTC)
And a geat game it was too - many thanks!
Aug. 15th, 2005 04:13 pm (UTC)
Note the position of Goldendice's left hand -- he's adding an exciting sound effect to his slapping.
Aug. 15th, 2005 04:50 pm (UTC)
Heh, nice addition to the photo. ;o)
Trust Su to go completely OTT and on the spot at the same time with her costume.

For Dragonmeet, I'm going to write a proper Midway City scenario with characters specifically geared for it, something I didn't have time for this time around.
Aug. 16th, 2005 11:49 pm (UTC)
Also, merovingian, my badass larping homey, thought your system kicked ass, with the HOT and all, and will ask you about stealing it.
Aug. 17th, 2005 10:08 am (UTC)
He's quite welcome. I'd better think of a name for it then, and pretend there's some kind of theoretical background linked to GNS, sunspots and stuff.

Actually, there was some thought that went into it. I wanted to give players a limited number of powers and I wanted a way that they could get more. I felt that if the way of getting more was competitive, and depended on other players, then this would increase the interaction and dealing between players. It also gave a lot of power to the people who could affect the Hot List.

In our game, the Hot List also represented standing in the game so players were quite keen to stay on it. The Boddington's fight was largely staged to keep them hot I think.

The Hot List would be more important in a longer game but it might need stronger control. As GMs we were also allowed to change the Hot List if gamers did something cool but I think this might have taken something away from those who could change the list themselves.

The other point is that many of the powers could be resolved between players without much need for GM intervention. With only two GMs in a 13 player game this is crucial. The only time we were really needed was when players were stealing stuff. Like the time I was talking to you and Christi stood behind you for a minute and stole the cheque.
Aug. 21st, 2005 12:03 pm (UTC)
So, any chance of re-running Gamers' Wives for your Gencon-competing-Stevecon ..?
Aug. 23rd, 2005 10:54 am (UTC)
Could do. It would have to be the Sunday though as Paula is busy on the 5th with matters pagan.
( 7 comments — Leave a comment )