December 16th, 2005

Tea-drinker par excellence

Tactical Choices.

I've been thinking a bit more about tactics in RPGs, prompted by our game this week. What I'm on about is how do you present meaningful tactical choices to players without making the resolution system so complex that it takes ages to resolve, adapts to different situations, isn't too restrictive in what choices are available and allows players to make decisions where they have some rough idea of the outcome.

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