August 13th, 2007

Guerilla Roleplayer


Here's an idea for LARPing. I've just been reading the Jeepform stuff. I had been aware of this for a while, but didn't know it was called so until I followed up something Emily Care Boss mentioned in her review of Ropecon.

I'm also reminded, for some reason, of the first LARP chilledchimp wrote. This was a Harry Potter game. It was a single side of cocoa stained A4 that was lying on the floor under our bed. We were in Oxford, expecting to play an HP LARP but the GM failed to show. Fortunately everyone knew which characters they were going to play and chilledchimp remembered her plot, revolving around a stolen snitch.

So I played Snape and chilledchimp was McGonagall. We refed and played at the same time. I took half the group into a room for a Potions lesson, shouted at them, docked points from Gryfyndor, told them to get on with it and left. When I came back 15 minutes later, Hufflepuff had summoned Cthulhu.

Another wonderful moment was during the Quidditch. We had no rules so players pretended to fly around and chuck things at each other. We needed a winner and one player summed it up perfectly, "It doesn't matter what happens, as long as Harry wins". So that's what happened.

This is the kind of thing I like in a game, players taking responsibility for the outcomes, making them the right and best outcomes, and not trying to win.

So here's the system: Collapse )

I think this could, and should, be used for a Dogs in the Vineyard LARP. Anyone got a few hours to spare at Gen Con?