February 26th, 2008

Guerilla Roleplayer

Focus - a gaming theory post

I've never been happy with GNS as a gaming theory. It seems to work as some kind of autopsy tool but I just don't get on with it's view of a game as some kind of entity fixed in time. For me, gaming is a dynamic situation in which many things come into play.

So here's my current thinking about gaming theory. It's called Focus. In some ways it's related to Dennett's multiple drafts theory of conciousness.

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