Amber is used to us turning up once a week to play "D&D" so she wanted a go at "Carebear D&D". Simon ran the game and kept rules to a minimum. We each drew our bears on our character sheets, the particular bears having been chosen by Amber. Paula had Friendship Bear and I was Grumpy Bear, I think Miller was Share Bear. Actions were decided on the roll of a d6. We had three of them and could spend them to activate our tummy symbols, used to either blast nasties or to impose our will on others. Care Bears seem to verge on militant evangelism.
Amber drew boxes on her character sheet to keep her dice in.
Simon kept the game fairly simple, all the Care Bear Friends (lesser creatures more on the frontline against No Heart Bear, our evil enemy) had disappeared. It turned out to be something to do with some funny food they had eaten which transported them to a dream world inhabited by CareThulhu(!?). We soon blasted that squamous critter with our tummy symbols and freed all our fuzzy little
Amber really got the hang of roleplaying. One of the first things she did was to split the group, by saying Grumpy Bear was not going to go with everyone else. She then sent Friendship Bear to spend her tummy symbols on finding the Care Bear Friends. When we found the funny food, she sensed trap straightaway and wouldn't let anyone touch it and she was only too eager to blast any passing nasties with her care bear's tummy symbol. All good reactions for a newbie player.
Finally she talked about her character in first person during and after the game - obviously some kind of fetishisation.