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Pearls of Wisdom

  • 22:24 Mouseguard still proving frustrating. #


( 7 comments — Leave a comment )
Dec. 10th, 2009 07:23 am (UTC)
What's frustrating you?
Dec. 10th, 2009 08:44 am (UTC)
It's very mechanical. My character failed a task and got angry. He can't do anything about it yet and stayed angry for the whole session. We were all a bit bored of it by the end.

Also, playing the three moves ahead just about makes sense in combat (with some reservations) but in an argument? It's all a bit forced really. It's a choice of a system which just feels forced. I like more freedom of operation.

The whole thing hangs together very well but I just don't like what it does.
Dec. 10th, 2009 09:49 am (UTC)
All off Luke's stuff has a very strong mechanical basis, and I can see people having problems with that (I have in some places).

It turned out much less of a problem in the Mouseguard game I ran than I thought it would.

I think that to enjoy his games you really have to accept the mechanical basis and run with it. If you try to fight it, or it rubs you the wrong way, it just won't work. It happened that way in our Burning Empires test session.

By the way, you can spend checks in the GM's turn to recover from conditions (page 261). Personally I would also just roleplay the "Angry" condition low-key and leave it at the mechanical effects when it becomes tiresome.
Dec. 10th, 2009 11:35 am (UTC)
I think that to enjoy his games you really have to accept the mechanical basis and run with it. That's what I'm trying to do but I still feel like Luke's in the room, telling me what is, and isn't, a roleplaying game.

We've worked out about the checks but because we've only just started, I only have one. But yeah, my playing anger is going to stop and just be a negative on will based contests.

But why is it anger and not hopelessness, or shame or eagerness or ...?
Dec. 10th, 2009 12:21 pm (UTC)
Why don't you let it be anyone of those? They'd fit just as well.

I think Luke's forceful style often lets people think they must play his games to the letter of the last rule. But just because he doesn't say "it's your game, bend it to your wishes" as often as other rpg authors do, that doesn't mean it's not true.
Dec. 10th, 2009 12:33 pm (UTC)
True, but it's also the GM's first time so we're sticking to the letter for the moment.
Dec. 10th, 2009 01:17 pm (UTC)
Well, I hope you manage to find more fun in the game. I enjoyed it a lot - but then we only played two sessions so far.
( 7 comments — Leave a comment )