This scenario was set in Helmand Province in Afghanistan and was a chance to try out the expanded combat options from the Esoterror Factbook. A small team of soldiers was set out to investigate a field hospital where strange things were happening. It was a partially improvised game so we could spend investigation points to make things be true, such as the presence of a tunnel in some ruins (architecture) or a way of suppressing magical comms interference using Fourier analysis and noise reduction (2 points of electronic surveillance, one of data analysis).
It was basically an extended combat mission for players who don't necessarily like that kind of thing but there was a 3:16 vibe and banter and a healthy team spirit as well as interest in the "veil out" (the OV term for cover up). And the new rules worked very well,
In all, a very enjoyable couple of sessions.