We did the full character generation process yesterday which is individual but also collaborative. In effect, once you have a character concept, you generate a time line for your PC which includes childhood, growing up and your first adventure. This last involves two of the other PCs in some way. Each part of this process generates an Aspect for your PC.
Aspects are the key to this game. You can invoke them to get a +2 bonus (not inconsiderable) on a check. You can invoke your own, those belonging to the location or those placed on others. So in a fight in the sewer you might use Dirty Fighter, Cold Water and Echoing Noises to help get the once over on your opponent. It costs a FATE point to do so. Your own aspects can also be used by others and you gain a FATE point if they do (there are complications to this but its the basic economy of the game). You also have the usual array of skills and equipment (which work like Aspects) as well as schticks, special bonuses which can be mortal or supernatural (my PC has Cassandra's Tears - unconvincing precognition, Lush Lifestyle - loads of money and contacts).
It took over an hour to do character generation although this might be speeded up if the players can come up with their concepts more quickly. I was a bit slow, spencerpine needed some refinement, simonjrogers got it straight away (as usual).
The characters we ended up with were:
- An illegal immigrant apprentice wizard who learned his trade in a dodgy Oxford St language "university".
- a territorial hairdresser werewolf
- a half-ogre changelling yardie
- a political special adviser emmisary of Science (a Noblis-ish concept)
We played a couple of short scenes and haven't quite got the hang of the system but I think we'll be there next week. In all, an auspicious debut.