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Get a grip!

I really believe that there's some misunderstanding about how Trail of Cthulhu works, and a lot of it seems to be along the lines of "Well, I already do that in my Call games". To this I say, undoubtedly, but it's not actually in the Call rules. If the worst crime that Trail has committed is to make explicit the way Call is actually played then that's probably not so bad, especially for new players.

And if you do already play Call of Cthulhu that way, then hurrah!, Ken Hite and Robin Laws applaud what you do. Could you have an greater justification? And what's more there's a whole squamous wodge of new eldritch doom to explore in the chapter on the Mythos, the supplements and scenarios.



Oct. 27th, 2010 08:41 am (UTC)
IMHO i like Trail because as designed it takes the best of CoC - something like Masks of Nyarlathotep and makes it 'work' without the need for fudging when you bugger up a percentile roll.

As you say, if every Cthulhu game you run, runs like Masks does then good for you but Trail hits the spot for me and puts the accent on what I like about the setting and style of game i want to run and play.

Interestingly I am writing a new campaign for a small group half of whom have never played , and the other half last played CoC (or any other RPG) in the 1990s. So it is going to be interesting to see how Trail goes down with them.

Initially I plan to start in media res with pre-gen characters and my brother in a guest player slot as a super-npc to help everyone get into the spirit of how I like to run things.