Gamers' Wives 2 seemed to go pretty well from my point of view. I always think it's good, as a ref, if I'm not even aware of half the plots that took place during the game. And even better, Paula hardly felt nervous before or after. The players were well turned out, Sheila, Laura and
I managed to run four half hour demo sessions of Esoterrorists. 30 minutes seemed just about enought to cram in just about every kind of roll you might like to make in a game and still have a bit of plot. It was fairly rushed but seemed to go quite well. And the game sold out too.
I had just about enough time left to have a short try out of Matt Machell's Covenant. I got this a Gen Con US but hadn't had a chance to give it a go. It's about failing conspiracies and seems, from my short introduction, to deliver a good framework for strong scenes. We'll probably give it a proper go sometime.
Caught up with all the usual suspects too.